Monday, 18 November 2013

point break sound P1

 The sound for the clip of pointbreak we had was pretty easy to create, was mostly looping the samples we had, although the samples were not very good our sound was still effective. We used a running sample to get the base sound as it also added ambients toward the sound, then for the explosion a loud explosion sound which worked well, although samples for explosions are often not very good quality, then a variety of glass breaking, falling over samples for the last bit of the clip.
We could've improved this by making our own foley sounds to create a more real sample to use for each sound then we could've imported more downloaded ambient sounds off the internet as they didnt matter as much as the sound effects.

No comments:

Post a Comment